After doing this 50 times we've completed our randomization. This function can also be used for multi-dimension arrays, as long as you specify which dimension you want to get. You supply the array index value and the function will return an integer value representing the number of entries the array contains. After these three steps we've essentially swapped the objects in position 0 and position i. With this function you can get the length (number of entries) of an array dimension. GameMaker is predominantly a 2D game engine, yet in 2007 Crysis was running on 512MB of VRAM or less And its not only an efficiency problem: page swapping stutters have plagued high-res art styles for years, and as things slowly transition to 4K, it was only getting worse. Then we take the temporary placeholder and assign it to index 0 of the array. Then we set numbers = the first value in the array, essentially moving the first value from index 0 to a random point at position i. The next line "var tmp = numbers " places the value at index i in the array inside a temporary placeholder. ![]() For the entire video course and code, visit. "var i = irandom_range(1, array_length1d(numbers) - 1) " says give us a random number somewhere in the range of 1 to the length of our array, in this case a position between 1 and 5. This playlist/video has been uploaded for Marketing purposes and contains only selective videos. ![]() ![]() The for loop says we'll perform 10 times the number of values in the array, or 50 in this case, iterations of our randomization technique. Otherwise it uses the same seed value and will return the same series of random numbers every time you run this section of code. The first line, "randomize() " makes the function "irandom_range" return a truely random number.
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